New Developments in IP Protection in the Game Industry: A Case Study of “Everyone WarCraft”

作者/编者:Sun Mingfei (partner), Yin Ji (assistant associate)
作者单位:金杜律师事务所
创作年代:2016
出处/来源:金杜律师事务所
学科分类:知识产权法学
文献语种:

摘要

The Guangzhou IP Court recently delivered judgment in the “Everyone WarCraft” case. Blizzard and EaseNet had sued the producer of the game “Everyone WarCraft” for copyright infringement and unfair competition. The court ruled that “Everyone WarCraft: War of Draenor” infringed the copyright of “World of Warcraft” and constituted unfair competition. The court ordered the defendants to stop supplying, operating and disseminating their game and awarded damages of RMB 6 million. Copyright infringement and unfair competition are two major obstacles to intellectual property(IP) protection. In a game product, IP not only represents creativity and technological capability, but also implies immense commercial and market value. Due to the low threshold for market entry, high fixed costs, but the very low imitation cost in the game sector, plagiarism and game cloning is rampant. The Everyone WarCraft case exploring game decoration, the application of Article 2 of AUCL, and the determination of damages is an invaluable guide to IP protection in the game industry.

关键词: IP Protection; Game Industry; Everyone WarCraft

正文

备注

本文献PDF共计7页,免费分享。

为你推荐RECOMMEND

联系客服
翻译服务
下 载

该文档为付费内容,请购买后阅读全文

翻译服务

New Developments in IP Protection in the Game Industry: A Case Study of “Everyone WarCraft”

我们提供文献翻译服务,请填写您的联系方式,方便我们与您取得联系

提交
客服热线:13801067850 座机:010-88578296

提交成功

我们会在3个工作日内与您取得联系,请保持手机联系方式畅通